It seemed however that some technical issues with Maya and lack of knowledge on how to solve it created a barrier. After a little deliberation and time thinning, I decided that it wasn’t overly important to the story that it moved and was own in the interest of aesthetics; therefore I created a static 2D texture in Photoshop using one of the render stills as an alternative.
The map was a simple job and took an hour or so to make, with pleasing results. The aim was to produce an indication of some kind as to what the explorer or perhaps the game character in the TV would need to motivate him to race through and explorer an ancient temple.
The map didn’t take long and to be honest I really enjoy it. I’ve always enjoyed using Photoshop and this sort of work is more like light relief from the 3D work.
The Game Menu with new logo
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The new Aztec Escape logo
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Golden Cake Render
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Background image
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