The technique i adopted for the model was to keep it low poly and simple. This way, i could get the main detail in and use the proxy smooth to average everything out. this meant that the model had to look very square and primitive. Ive used an example below, the low poly shows just how primitive, and the smoothed shows the results after proxy smooth has been applied.
High Poly Foot
(The model, although looking slightly to rounded, still holds the character needed for this model)
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