Yesterday was a continuation on from the weekend, where once again I found my self with Jono and Dan finishing up during the early hours of the morning after a long attempt to try and light the main chamber within the temple. We took some time concentrating on the lights themselves, but realized that we needed the accompaniment of fog to acquire that dingy dark chamber feel.
This however made todays work a hell of a lot easier as we had decided to keep a similar style running throughout the whole interior. The problem we had was the lighting of the corridors. The justification of light source is hard enough in a large chamber, but in corridors with no light holes it was hard. We decided to place spot lights at either end of the corridors to simulate light flooding from the chambers either side. Furthermore we used a series of low intensity ambient lights to soften the harsh shadows we were getting on our character, which was restricting our view of the characters face and body. The fog node worked throughout and created some pleasing results.
No comments:
Post a Comment